scripted missions

players come here
mSparks
Advanced Member
Posts: 997
Joined: Fri Jan 03, 2003 2:54 pm
Location: North West UK
Contact:

Postby mSparks » Fri Feb 21, 2003 3:15 pm

OK, I had a thought for a new aq2 gameplay type.
Missions.
basically its deathmatch, but with scripted missions that have to be completed in order to progress to the next mission, should be fairly easy to make the scripts (just need spawn info and details of how to complete). an example script would consist of:
spawn nodes:
"a list of nodes" this would be where the bots spawn from.

mission:
"type" such as collect/hold position/get to/kill player
"node" the node(s) that are involved in the mission.

I quite like the idea, but was wondering if you thought it wouldwhile, or if you think there is something better to spend my time on.
© Mark 'mSparks' Parker 2010
<pubkey>AJXzWKeV59HaoUkmrCwP9f+kMr8aOIM
jMKy7ACsaRDCE/XuF0orj/jActtfWDMKjg/CixI7JP0Z6lbS99dc
86fxDIQOmfIU8BNYKPmlPA/uY3ZpT9/4iQY0XwKad5eJhDFW
cZ2Z4VUWJzlbuoX/QV4ihTVkr9JnyJb+fN9AOqXH9AQAB</pubkey>

mSparks
Advanced Member
Posts: 997
Joined: Fri Jan 03, 2003 2:54 pm
Location: North West UK
Contact:

Postby mSparks » Mon Apr 28, 2003 10:32 pm

have a read of <a href='http://www.cam-direct.co.uk/downloads/debug.zip' target='_blank'>these docs</a>

we're still working on bringing all the documentation together.
© Mark 'mSparks' Parker 2010

<pubkey>AJXzWKeV59HaoUkmrCwP9f+kMr8aOIM
jMKy7ACsaRDCE/XuF0orj/jActtfWDMKjg/CixI7JP0Z6lbS99dc
86fxDIQOmfIU8BNYKPmlPA/uY3ZpT9/4iQY0XwKad5eJhDFW
cZ2Z4VUWJzlbuoX/QV4ihTVkr9JnyJb+fN9AOqXH9AQAB</pubkey>


Return to “LTK TBM Clients”

Who is online

Users browsing this forum: No registered users and 1 guest