new routes are good, whatever you see fit, might be worth noting something tho, it appears the route compiler code in-game is an old version, Ive just been making new routes for murder and lighthouse, and noticed that sometimes routes wont compile with the ingame compiler, but would with pathfinder or routefinder. once compiled with these, the .lnds they saved compiled fine, so the in-game compiler code must be missing some of the 'fixing' algorithms for fixing broken routes.
also, dont forget to save routes after doing a 'planarlink'
Pathfinder is the easiest wat to identify any possible problems with a route. (typically they're just issues with paths that only go one way)
this is the kind of answer ive been waiting for - guidelines and notes. until now, i have no idea on what kind of maps that are more preferable to bots so thanks for that little clearing. you still havent mentioned what "planarlink" means and does so i have no idea if ive done that magically in my routes. i cant even begin to read the Pathfinder Project as it seems to be geared more towards AI analysts (trust me, i cant understand 3/4 of the doc, for obvious reason). i just felt like doing routes as ive done waypoints for PODBot before (other than to help this little community of course)
and good thing you mentioned about the ingame compiler, i think one of the routes i gave you was compiled with it (something small, probably teamdepo) or probably not, i cant remember
tbh, due to the lack of info my part, i end up re-routing the whole map, not tweaking it with commands (they are kind of alien to me ), so im restricting my Celeron 300 to smaller maps/routes/both.
also sometimes, the compile just repeats to certain %, which is kind of bugger for someone on low-end when compiling a 44k file
also, it might be a good idea to avoid maps with lots of ladders (especially ones that are dangerous to fall off) untill the next release, I've just been testing some new ladder code on murder and it seems to be working much better, with little or no need to modify ladder nodes after creation.
time to delete the alley1 route i just finished (ill just repeat it, lots of broken routes anyway):D