Xeon wrote: im trying to get the AQ2 feel in its purest form.
I'm well aware of users desire not to alter AQ2 w/ respect to gameplay and 'feel' and have many times had to go back and remove/tweek features in order to maintain this.
its a constant balance between the choice of adding things that would be nice, and not changing it so much that its no-longer AQ2, this is one of the reasons I'm considering 'action classic' gamplay modes, which quickly set stuff up so so the feel is exactly like AQ2.
I already ran into something like this a few years back when I first started tbm, with regards to damage skins, back then I really liked the idea, and was in fact the first thing I got working in AQ2, the problem with it was it simply changed the entire feel of the game, and simply didn't look right.
With respects to women, Smurph pretty much hit the nail on the head with
its card games, board games, sims, and the occasional racing game or something
. Something my girlfriend said while we were watching platoon pretty much summs up why. "If women were in charge there would never be any wars". whilst probably not true (:P) I guess the point is, as men, we love the whole war, chopping, blood and guts (to varying levels) scene, which is what makes the FPS's so attractive, women, as a rule, find this behaviour repulsive and as such keep away from such games.
obviously Im only talking statisticaly, and theres always exceptions, but I guess its one of those differences you cant avoid.