Search found 83 matches

by smurphster
Mon Oct 06, 2003 7:26 pm
Forum: HTML/Websites
Topic: XHTML Standards
Replies: 5
Views: 22967

i'm sure you've all heard of XHTML. not many people know what it is though so here's some insight: XHTML is the creation of a few large internet corporations trying to make a standardized web programming language. what most people don't understand that it's still HTML! the only differences are a few...
by smurphster
Mon Oct 06, 2003 7:13 pm
Forum: mIRC
Topic: caught behind a nasty firewall?
Replies: 5
Views: 7041

my uni blocks the IRC protocol and all related ports so a normal IRC client like mIRC doesn't work. after a little searching around i found a workable solution: <a href='http://cgiirc.sourceforge.net' target='_blank'>http://cgiirc.sourceforge.net</a> if you know how to install CGI scripts and have a...
by smurphster
Thu Aug 07, 2003 4:50 am
Forum: LTK TBM Clients
Topic: when you can teach....
Replies: 3
Views: 5524

all i have is 3 words:

uNF! uNF! uNF!

i feel corpse raping is a very important element in aq2

anyway..... how about listening for footsteps then planning ahead to ambush someone?
by smurphster
Thu Jul 31, 2003 12:06 am
Forum: LTK TBM Clients
Topic: those things that go unnoticed...
Replies: 5
Views: 6080

aq2 doesn't freeze, its just working very hard to compile a route file. that's why crtcompile.exe is included. run it after installing before you try to play a game. fog: the implementations of fog that i've seen are very basic and crude. fog shows up everywhere, even in-doors. i think that's why it...
by smurphster
Sat Jul 26, 2003 10:27 pm
Forum: LTK TBM Clients
Topic: ltktbm 1.6 changelog (June 22 2003)
Replies: 12
Views: 10526

actually, it would be better to stay away from lower pak numbers to sustain compatability w/ aq2. our players can install the map paks and some others w/o interfering with TBM material.

off the subject: i can't view .pcx files in linux (or mozilla at least). anyone got a plugin?
by smurphster
Tue Jul 15, 2003 3:12 am
Forum: LTK TBM Clients
Topic: LTK TBM interim news
Replies: 80
Views: 87605

he mentioned uploading the next release last tuesday but he never let me know if (or where) it ever went live. he's been gone on business since then. i'm sure he'll stop back here soon after his return.
by smurphster
Wed May 28, 2003 6:20 am
Forum: LTK TBM Clients
Topic: a little Thank You for CS's DE_dust map
Replies: 7
Views: 8000

the majority of aq2 (and q2) maps have rediculous proportions. the average door is twice the size it needs to be :huh: . thus when you convert a map from another game, it often looks kinda goofy... i'll have to try that map out. i never liked it much in CS since there are really only a few paths you...
by smurphster
Sat May 24, 2003 6:18 pm
Forum: LTK TBM Clients
Topic: Best of luck to you, mSparks, on your Job Quest
Replies: 8
Views: 8007

agreed... i still don't know VB and have no inclinations to learn it except for the facts that you've stated. VB might get my foot in the door somewhere, perhaps its worth learning. however, some smart company might frown when they see VB on an application and brush me off as a VB programmer "like a...
by smurphster
Fri May 23, 2003 1:52 am
Forum: LTK TBM Clients
Topic: Best of luck to you, mSparks, on your Job Quest
Replies: 8
Views: 8007

yes, but as we all know, a C/C++ program, for example, can give you virtually the same end result with little sacrifice of speed and memory compared to an assembler/machine code program can. in this case, its easier for the programmer (you don't have to think about moving to/from memory & registers ...
by smurphster
Sun May 18, 2003 12:55 am
Forum: LTK TBM Clients
Topic: H1
Replies: 22
Views: 11960

gibb are random i believe. or were, i should say, in earlier versions of aq2. when they got rid of it, HC's and sometimes shotguns would launch bodies above the sky and they'd float up there. hehe... those were the days IMHO, there's nothing you can do to change a FPS to make it more attractive to w...
by smurphster
Fri May 16, 2003 4:43 pm
Forum: LTK TBM Clients
Topic: H1
Replies: 22
Views: 11960

more blood and gibbs!!!! and whats wrong with bright red blood? :D
by smurphster
Thu May 08, 2003 6:32 pm
Forum: LTK TBM Clients
Topic: H1
Replies: 22
Views: 11960

do they avoid human players too? a few times i'd get hung up w/ a bot while sniping or just sneaking around. and of course they always shoot me in the back of the head :S. i haven't had time to play RC1 so i suppose i should shutup until i do ;).
by smurphster
Thu May 08, 2003 6:09 pm
Forum: LTK TBM Clients
Topic: H1
Replies: 22
Views: 11960

yeah, new route files will help. on a lot of maps, i've noticed bots opening the door and then jumping back and then walking through the door. i'm not sure if that's in the route or if its programmed to do that. that doesn't work for all doors though obviously since they don't all open at the same s...
by smurphster
Thu May 08, 2003 7:58 am
Forum: LTK TBM Clients
Topic: H1
Replies: 22
Views: 11960

route files come w/ each release. there aren't separate downloads. there are old ltk route files available at <a href='http://www.actiongames.co.uk/tnn' target='_blank'>ActionGames: TNN</a> in the LTK section yes, old ltk route files work w/ TBM, but the first time you run the map, it'll take a whil...
by smurphster
Sat May 03, 2003 9:27 pm
Forum: OpenAL/EAX developement
Topic: A3D/EAX sound support
Replies: 28
Views: 22943

kids.. heh just thought i'd add that software mode is still available for ppl w/o good graphics cards. however, all this tweaking does put more burden on machines that can bearly run openGL as it is. you bring up a good point. i don't know a whole lot about the graphics side of TBM so idk what else ...

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