Search found 7 matches

by jitspoe
Tue Jun 14, 2005 7:21 pm
Forum: OpenAL/EAX developement
Topic: Paintball2 w/q2a3d
Replies: 8
Views: 24271

Anything new on the OpenAL front? At some point I need to get with you about storing various data in a new map format for things like reverb...
by jitspoe
Sat Apr 03, 2004 8:19 am
Forum: OpenAL/EAX developement
Topic: Paintball2 w/q2a3d
Replies: 8
Views: 24271

Since you're like never on irc -- you have a new version I can try? :)
by jitspoe
Tue Mar 16, 2004 9:48 am
Forum: OpenAL/EAX developement
Topic: Paintball2 w/q2a3d
Replies: 8
Views: 24271

Cool. Lemme know if I can help. btw, did I tell you about my idea to make a compiler-type thing that would collect volume and texture data to approximate the appropriate EAX effects for each portal of a map? Also, do you know if it's possible to create actual geometry that the sound will bounce off ...
by jitspoe
Thu Mar 11, 2004 8:25 pm
Forum: OpenAL/EAX developement
Topic: Paintball2 w/q2a3d
Replies: 8
Views: 24271

I've also been getting some "Z_Free: Bad Magic" errors that I don't get when I have s_a3d off. It seems to happen when a whole bunch of sounds are played at once (ie: running a demo with timedemo 1). 'course it only wants to happen on one of my computers, and it's not the one with visual studio .net...
by jitspoe
Tue Mar 09, 2004 12:56 am
Forum: OpenAL/EAX developement
Topic: Paintball2 w/q2a3d
Replies: 8
Views: 24271

After using q2a3d with paintball2 for a while, I've noticed a few things that need to be fixed. 1) Sounds that are reaaaly far away sometimes sound like they're right next to you. 2) Sounds on the same channel need to stop the previous sound from playing. Doors are a good example. There are 3 sounds...
by jitspoe
Tue Mar 09, 2004 12:36 am
Forum: General Engine Developement
Topic: proposed cl_pure setting
Replies: 16
Views: 13171

slacker -- your argument could be made to support wallhacks by just changing a couple words: "which makes me think of a new point.. there is another BAD point of playing without wallhacks. solid walls allow camping/hiding - people can sit down with a mp5/kevlar around a corner and wait for someone t...
by jitspoe
Thu Aug 14, 2003 1:26 am
Forum: General Engine Developement
Topic: proposed cl_pure setting
Replies: 16
Views: 13171

A high gl_modulate value is a cheat, whether you're used to it or not. :angry: Just because iD ovelooked it doesn't make it ok. If they intended to allow maps to be played entirely bright, r_fullbright wouldn't be on the cheat cvars list. Using shadows to your advantage should be a strategy. Being a...

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