Search found 48 matches

by tiger@sound.net
Tue Jan 06, 2004 5:43 am
Forum: LTKTBM BUG TRAQ
Topic: LTKTBM uses old aq2 code
Replies: 2
Views: 5819

... RiviEr, at what "yardage" or meter-distance are you seeing this 2cm rise? (And does LTK/TBM have a Shooting Range for our Weapon's Tests?) In my cases, I find the most distant spot that I can still see and then go to the kneeling position, adjust at full scope-power my sighting with my mouse and...
by tiger@sound.net
Sun Dec 14, 2003 9:02 pm
Forum: LTK TBM Clients
Topic: you know its been a good game when....
Replies: 22
Views: 13142

im basically a botgamer. to me, any mp game without bots means "recycle bin"  :ph34r: Then we are alike Xeon :) . I had a long breake from aq2 becouse i found so many bugs with cgf. (a year or so) But now i have found some ways around cgf and ltktbm is here. So i have my reason to stay. However i c...
by tiger@sound.net
Tue Dec 09, 2003 8:33 am
Forum: LTK TBM Clients
Topic: LTK TBM interim news
Replies: 80
Views: 81878

A little smidgen of news... ......................................... EDIT: the one thing I have noticed, which will probably need further consideration (not much, but its something to remember) is that this sdk (as with many others I've used, including the OpenAL code) have the y and z axis transp...
by tiger@sound.net
Wed Dec 03, 2003 1:57 am
Forum: LTK TBM Clients
Topic: you know its been a good game when....
Replies: 22
Views: 13142

... RiviEr,,, I like to watch Bot battle it, out, also!!! mSparks was concerned about "guarding" Bots that will ONLY stand there and not search for a fight... (So, he forced a time-limit on them.) :( (But, I could use these types of guarding Bots for cities with LARGE populations, like in the "Black...
by tiger@sound.net
Sun Nov 30, 2003 12:39 pm
Forum: LTK TBM Clients
Topic: you know its been a good game when....
Replies: 22
Views: 13142

"2. there should be some implimentation of ending a round early if human players are on a team but have all died." ... Well... There's my vote... (THOSE that really matter are GONE!!!) ;) BUT,,, I guess that waiting a few seconds, up to perhaps 10 or 12 seconds, might be good? Maybe, this would give...
by tiger@sound.net
Fri Nov 28, 2003 11:47 pm
Forum: LTK TBM Clients
Topic: LTK TBM interim news
Replies: 80
Views: 81878

Congrats,,, mSparks !!! (To make "errors" is a "human norm"...) But, to simply accept the "Error of Our Ways" is a TRUE Programer's Norm. :) You are striving towards various forms of VERY EFFICIENT "Artificial Intelligence" for Bots, with ALL of your efforts. (And, you are DOING IT with LOTs of lim...
by tiger@sound.net
Thu Nov 06, 2003 4:48 pm
Forum: Movie Scripts
Topic: forthcoming moviescript layout
Replies: 4
Views: 9972

... mSparks,,, now ,,, that is a very classy way to tell folks to leave you alone ... B) Simply, give them a totally un-associated language to "research", instead of the "actual" Quake2 Bot AI macros work that needs to be done and then tell them to learn it or to go,,, fetch , you might say... :roll...
by tiger@sound.net
Mon Nov 03, 2003 2:12 pm
Forum: Developers
Topic: new direction
Replies: 6
Views: 7993

... Here's some thoughts for specially-armed Bots with very little code changing, HOPEFULLY??? A Bot, named within team A or B, defaults to being armed, ONLY, by that script? (Then, could "Kicking" become a named weapon-type, also?) And then "Kicking=0" could "turn off" kicking for each bot? Add "We...
by tiger@sound.net
Thu Oct 30, 2003 4:28 pm
Forum: Developers
Topic: new direction
Replies: 6
Views: 7993

... Hello mSparks... (Please excuse me for asking this very simple question) ;) But, how well do Bots "listen" or "pay attention" to distant noises like grenades or major fire-fights, etc? ... And for a more interesting question... Can an enemy or a friendly Bot be made totally "helpless" with absol...
by tiger@sound.net
Sun Oct 19, 2003 4:10 pm
Forum: LTKTBM BUG TRAQ
Topic: Bot path follow
Replies: 4
Views: 7494

... Thank you, RiviEr... (I have not communicated with William for quite some time.) :( And RiviEr, IF you are refering to some of his CGF code, then Bravo to, both, you and to William !!! :) I think that having two Action Quake Wizards on the current LTK/TBM project would make for a great bit of FU...
by tiger@sound.net
Fri Oct 17, 2003 7:10 pm
Forum: LTKTBM BUG TRAQ
Topic: Bot path follow
Replies: 4
Views: 7494

... RiviEr,,, I am very glad that you brought this subject, up, with some code for a "cure", perhaps? :) I started really studying Bot Behavior and Suicide Mistakes, since the early days of Computer Generated Forces, CGF, by William... (Excellent FUN, by the way.) And, may I say that a lot of bots c...
by tiger@sound.net
Thu Oct 09, 2003 1:56 am
Forum: Hardware
Topic: sucks...
Replies: 5
Views: 11680

... Xeon and mSparks this is very good information for anyone worried about their PC system. I will be worrying, for forever and a day , about the new mysteries of XP on my system and it's very controlling effects with your very fine running TBM ???) (Obtw, I have taken ten's of megs of useless util...
by tiger@sound.net
Sat Sep 27, 2003 8:01 pm
Forum: Movie Scripts
Topic: forthcoming moviescript layout
Replies: 4
Views: 9972

... Hello mSparks... This looks like an EXCELLENT "plan". (Let me start, simply at first... But please excuse my DEPTH.) :) Would your example, above, be a replacement for the named "city.cfg" in all of our "mission" directories? And the "city" map would be presumed and loaded by your "city.cfg" nam...
by tiger@sound.net
Fri Sep 26, 2003 3:40 pm
Forum: LTK TBM Clients
Topic: Sights, Scopes and simple stuff
Replies: 2
Views: 4701

... Well, hello mSparks... (Please... You really need not concern yourself with such trivial "user stuff".) :) And damn,,, guy!!! I didn't mean for you to be risking yourself as "late night road kill on the highway buffet" for this little simple-minded problem of mine. ;) Ps... I found a tutorial us...
by tiger@sound.net
Thu Sep 25, 2003 2:52 pm
Forum: LTKTBM BUG TRAQ
Topic: item model sizes
Replies: 4
Views: 6559

... Great idea, mSparks!!!

(To me, every little bit of Reality helps to add to, perhaps, one of TBM's over-all goals.)

Like:

"Get Real" and keep it there until you FEEL the Action!!! or something like that? B)

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